Case fans have PWM cables that connect to the motherboard header pins. The motherboard and case should all have instructions for the fans and how to connect them.
It took a lot of work to cable manage. But of course it closes.
This case is quite difficult to cable manage though. Not enough space and holes.
Its the ARGB fanless version.
No fans were included with the case.
Has a basement, glass front and side, and ARGB. Low cost too.
Yeah that would absolutely work. Radiator exhaust on top is quite common. Probably seen 50/50 top vs front.
Thanks for the compliment.
Also I'd like to note that i swapped put those fans.
They just didnt push much air even on high speed.
Im now using Antec Prizm fans. Quieter, and much much stronger.
Thats the age old question. Exhaust or intake radiator.
You will find many people testing configurations, but it might differ only by a degree or two.
There are more important factors to consider like the overall airflow of the case, the number and type of your fans, and your fan curves for positive or negative pressure.
If all you are concerned about is the CPU temp, then an intake radiator will provide the highest temperature differential.
Thermal transfer speed is based on temperature difference between the hot and cold object.
So an intake will give you the coldest air.
It will certainly increase the temperature of the intake air for the rest of the PC, but you are probably throttled the most by the CPU temps.
GPU can operate much higher temps.
You can play most games on Ultra settings on 1080p monitors with at least 70 FPS. 1440 will be maybe 20 FPS less, and you might have to drop detail settings.
70+ is good enough for me. The 580 is probably the best budget graphics card.
I don't play those games, but you can just Google, " Ryzen 2600 rx 580 Fortnite" or whatever other game.
Fortnite is 93FPS
GTA is 54
Rocket League is 131
All at 1080p resolution, max graphics settings
Any game in particular? It's pretty standard RX 580 and Ryzen 2600 performance.
PC for medium gaming, multitasking, and scientific computing.